Playable Races

In Legacy of the Dragon there are 6 playable races: Humans, Elves, Dwarves, Halflings, Half-elves and Half-orcs. While players can also create Orcish, Ogre/Giant-kin and Undead characters, due to the limitations of Mount&Blade engine and the way the game world was developed, some strings/dialogues might make the game less immersive than when played as one of the 6 core races.

Humans
Descended from the wayward giants who invaded the plains (although Aejdarian Temple considers this claim heresy), humans are the most populated race in Aejdaria, and the second most populated race in the world of Dunya after goblins. Although they are one of the younger races and has a short life span than elder races, they dominate the politics of Aejdaria with their various kingdoms.

Until a thousand years ago, they were a race of savages, described as "even worse than orcs" by elves and dwarves, they lived in tribes and were ruled by warlords and petty kings, worshipping demons and even darker beings or nothing at all as they were abandoned by the heavens, raiding each others' territories and tormenting other races with their savage ways as well. However, then the human known as "the Saviour" or the "the First King" united the twelve tribes, rescued the 'thirteenth' from slavery and rallied elves and dwarves to his cause and took the battle to dragons. At this time dragons had already rebelled against the mandate of heavens after they realized they were tricked by the Father and were ravaging everything they could, being kept away from elven forests by strong magic which prevented them from flying over elven forests. Borrowing this magic from elves, Saviour and his followers slayed every dragon they could find in Aejdaria, the Saviour driving his lance into the heart of the last dragon Rahmaxasar, and smashing its skull by his hammer.

After his victory against dragons, the Saviour ruled humans as their king for a hundred years. His domain extended from one end of Aejdaria to other. However, then he left his kingdom to his oldest heir and sailed west off the Dragon Coast, to reach a legendary continent full of dragons. He was deified aftermath his reign, ironically enough, it was then humans' prayers started to be answered and they could tap into divine magic. Descendants of the Saviour were titled "High Kings".

"The Old Kingdom" stayed as the sole sovereign political entity of humans for over seven hundred years until the last king descended from the Saviour died without a heir and the Old Kingdom splitted into tribes, Baegerians to the west and Aslanians to the east, Drukians to the southeast.

There are four major ethnic group of humans known to Aejdarians. The first is themselves, Aejdarians, who descended from the thirteen tribes of men. The second is Nordegs, from the continent of constant winter to the north, Nordegard, who continuously raid the northern Aejdarian coast and which the Iyalings and the ruling class of former Yarasia descend from. The third is Uykuns, from Uykunia, the sleeping land to the northeast, covered in snow, who made up the common people of former Yarasia and Drukia and the fourth is Zakhrans, desert dwellers from south, the ethnicity Lahabese and Naserids belong to.

Humans are the most diverse and ambitious race, making up for their short life spans. No way of life is unknown to humans.

Elves
Created by Lady of the Forest, Elves are a race of slender stature, sharp and thin facial features, or they can be told apart from humans by their pointy ears. They are the most skilled in archery and magic. They are an almost immortal race with a lifespan over a thousand years (some scholars claim an elf will live forever unless murdered) thus more likely to be more conservative and resistant to change in their way of life.

Thousands of years ago, their expanding of the forests have led to the ancient Elven Empire. However, nearly ten thousand years ago rebels led by the avatar of the elven deity, Lady of the Forest overthrew the ruling elite of the empire and elves retreated back into Mistwood, their original habitat as determined by the heavens themselves. Since then elves lead an isolated life and try to not interfere in the business of other races.

There are three elven subraces. Wood Elves are the closest to the first elves in looks and culture. As the name indicates, majority of them lives an isolated life in elven forest. High Elves are the ruling elite of the ancient Elven Empire that surrendered to the rebels before the war was over and they were let to settle in Sinnebul, on condition that they will not expand to the north of Golden Estuary. Dark Elves are the ruling elite of the empire that kept on the fight until its very end and was exiled to the underrealm by Lady of the Forest. They are the anathema of elves, living in underworld cities, often raiding surface to capture slaves to serve them in their shadowy homeland, worshipping the demon sister of the Lady, 'Lady of the Underrealm', also known as 'the Dark Lady'.

When dragons became the destructive, ruthless creatures they are today, Lady of the Forest crafted magical 'dragon artifacts' that prevented dragons from flying in a certain radius and protected the elven forests.

Dwarves
Dwarves: Created by the Smith, they are one of the elder races. Dwarves have a short, stocky build and they are capable of growing very large beards. They are more resistant to magic, cold and fatigue than other races.

They inhabit the caverns and tunnels in the mountains where they build their mountain citadels. They are skilled miners and smiths, mining and shaping the ore of their mountains, it is believed in many dwarven citadels, they carved the ground to the very core of the world.

Dwarven mountain citadels are ruled by Mountain Kings. However this title is meritocratic. Mountain Kings do not get their status by blood but by the consensus of their people and serve until their death.

Mount Dhugor was the only remaining dwarven citadel in Aejdaria until around fifty years ago when a red dragon, Tarannax, drove the dwarves out with the help of his goblin minions and made Mount Dhugor his lair and dwarves were made refugees and scattered all around Aejdaria taking up work as miners and smiths, except for a handful few who stayed around the mountain and formed the Mountain Guard to battle goblins and hopefully take back their home one day.

It is not known how they reproduce to outsiders as they don't have any females. Some scholars propose they are rocks that came alive.

Halflings
Of a short and slender stature that is somehow reminiscent of human children, halflings are a race of good-natured thieves who possess an inherited good luck.

It is not clear to Aejdarians how they came into being but it is known they originally immigrated to Aejdaria from southern desert-covered realm of Great Zakhra and that they worship a deity they refer as 'the Matriarch'. Not having a concept of private property unlike other races usually leads them to being persecuted and face wary from other races. Halflings do not have a homeland in Aejdaria. They can be found anywhere but they usually tend to live in free city-states where the inhabitants tend to be more open-minded than in traditional Aejdarian monarchies. They describe time in a unique way.

Half-elves
Descended from human and elven parents, half-elves resemble both their parents in looks and psychology but can't fit in either society. They have longer lifespans than humans but it isn't nearly as long as that of elves. Their elven part usually tends to be high elven as high elves live a less isolated lifestyle and fare better in human urban environments. They inherit an innate magical capability from their elven parents.

Half-orcs
Born to orcish and human parents (rarely out of love), half-orcs resemble both of their parents in looks and manner. They are looked down upon by both humans and orcs and it was very hard for an half-orc to reach adolescence until around a hundred years ago when the Kingdom of Piled Skulls which offers half-orcs a safer life and an opportunity to thrive was founded.