Unplayable Races and Creatures

There are many unplayable races and creatures in Legacy of the Dragon. Although player can create characters belonging to some of these races (Orcs, Giantkin/Ogres, Undead, Vampires etc.), some strings and dialogues do not correspond correctly to these selections thus offer a less immersive gameplay than one played with a character belonging to one of the six core races.

Orcs


A race of gray and brown skinned savages, they are of a larger and muscular build than humans. Most of them have red, glowing eyes, prominent jaws with boar-like tusks and pointy ears resembling more of goblins than of elves. Some scholars group them with other goblinoids but many others refrain from this.

It isn't clear how exactly they came into being but it is generally believed that orcs are native neither to Aejdaria or the world of Dunya. They worship a 'One-Eye God' which is regarded as a major demon by other races. Some claim the demon One-Eye created them by breeding ogres and goblins, however this theory is highly refuted as ogres and goblins being able to create offspring together is unheard of.

They mostly inhabit the mountains of Aejdaria and have been raiding settlements of other races for since anyone remembers.

The concept of family and marriage and many other aspects of civilization didn't exist among orcs until around a century ago when an orcish chieftain, Krogor the Great of Shattered Skull Tribe founded the orcish kingdom of Piled Skulls and set the Orcs on the direction of civilization. Since then, orcs of Piled Skulls are trying to lead a more civilized life than their ancestors and their kin who refuse to change their old ways.

Demons
Hailing from the hell deep below the world of Dunya, demons are the servants of the anathema of heavens, dark gods, also known as great demons. They have various subtypes, such as demon princes and imps. Sometimes they are summoned to the mortal realm by warlocks and can't be truly killed while not in hell. Slaying a demon in Ardh will result in sending him back to hell which he will not be able to leave for a hundred years.

Fiendlings
Humans whose blood was tainted by demons. They carry some physical features of demons such as a red skin, glowing flame eyes, horns and hooves but it changes from individual to individual. They rarely break free of demons' will.

Werewolves and Wererats
Lycanthropes resembling both humans and wolves or rats. They come into being by getting bitten by another lycanthrope and can change back to their original form, but not on will.

Minotaur
Created by a dark god as a punishment for the residents of the Bull Isle to the west of Aejdaria, minotaurs are large humanoid creatures resembling bulls.

Ghouls
Ghouls were originally humans. It is generally believed they turned into monstrous creatures after eating the decaying flesh of a fellow human. While others claim they were turned into mindless slaves by practitioners of dark magic or after an excessive feeding of a vampire on a single human. Regardless of which claim is true, ghouls are creatures of darkness that feast on human flesh.

Vampires
One of the most feared undead creatures in the realm, vampires feed on human blood. Originally they couldn't wander in daylight. But during the rise of the dracolich, they were offered a cure for this disadvantage in exchange for their allegiance. Today most of the vampires are only irritated by daylight.

It is believed in ancient times when giantkin ancestors of humans lost the war to the dragons and all their males were killed, one was raised from the dead by a dark god as a vampire. All vampire clans claim descent from this first vampire.

Vampires refer each other as 'kindred'.

Undead
Undead are creatures who were raised from the dead by practitioners of dark magic. They tend to save their master mindlessly and do their bidding without question. They very rarely break free of their master's will.

Skeletons
These animated skeletons make up the bulk of undead armies.

Lich
Powerful undead creatures who were mostly wizards and necromancers in their previous lives. A lich embraces undeath as a form of immortality and unlike other undead, most of the time they become undead by their own choice. Lich store their souls in powerful magical artifacts called 'phylactery'. It is not possible to truly kill a lich without destroying his phylactery.

Goblins
The most populous race in the world of Dunya. They are believed to be closest to the original form of goblinoids, hence the name. They are of a short and slender stature with large heads with unproportionally big, bat-like, pointy ears. Being very numerous, it is believed they could easily take over the entire world despite their physical and mental limits if not for their infighting. The mountainous realm to the southeast of Aejdaria is believed to be home to countless goblinoids and thus called the 'Goblin Sea'.

Hobgoblins
Larger and smarter (roughly the same size and intelligence as humans) kin of goblins. They are rarer than common goblins and they usually serve as warlords in goblinoid warbands, dominating other goblinoids with their higher intelligence.

Bugbears
With roughly the same size as giants and with a body almost entirely covered in thick fur, bugbears are the largest subrace of goblins. They are usually found in company of other goblinoids.

Dragons
First to be created by heavens, they were created in the image of gods. Dragons are powerful magical creatures of gargantuan proportions. After the trickery of the Father to save his children, they abandoned the teachings of the heavens and became the destructive creatures they are known to be today.

They are two types of dragons called flights, Red Dragons (or Fire Dragons) and Blue Dragons (or Ice Dragons), favoring and possessing the power of their respective elements.

The last of the dragons was believed to be slayed by the Saviour on the first day of 0. However, in year 333 and 666 the dragons have returned to extract revenge from Aejdarians. Both of the times they were defeated, it is believed by many that they will return once more in year 999, in greater numbers and it be the final war between dragons and mortal races which will bring the end of the world.

Because of a spell casted on the land of Aejdaria by Lady of the Forest and the Saviour, dragons don't have the ability to fly while in Aejdaria, which makes them weaker but regardless, still deadly foes.

Dracolich
An undead dragon that still retains its powers from its former life and more. There has been one dracolich known to mortals, who led an invasion on Aejdaria circa year 930 and who is responsible for turning much of Yarasia undead. Dracolich was called 'the black dragon' by some.

Dragonborn
Humanoid creatures who were created by dragons in their image. They possess some aspects of their dragon masters and are mostly found as minions to dragons. There are three type of dragonborn, Red Dragonborn serving Red Dragons, Blue Dragonborn serving Blue Dragons and Black Dragonborn serving the dracolich.

Giants
Created by the Father, giants are one of the elder races. Their natural habitat is the mountains. Resembling humans but of a very greater build than humans; like the other elder races, giants are fading off from Dunya. But they are effected more greatly than other elder races as their life span is getting shorter and shorter with each generation, and each generation spawning weaker specimen.

Ogres
Came into being when the consort of the Father affiliated with a dark god. These cousins of giants are weaker and less intelligent than giants. Sharing the same habitat with orcs to the southeast of Aejdaria, ogres have had a long history of wars and alliances with orcs.

Trolls
Created in the same manner as ogres but spawn of a different dark god, trolls have the ability to regenerate their lost limbs (not implemented yet) but they are vulnerable to fire.

Unicorns
Created by the elven deity 'the Lady' to serve her children as mounts and companions, unicorns are magical creatures resembling horses with a single horn on their heads. Elven Knights ride unicorns into battle.

Worgs
Similar to wolves in both looks and manner, though larger and bigger, worgs are beasts who often wander the wilds in packs and sometimes enslaved by orcs or goblins to be used as mounts and warhounds. Unlike other beasts, worgs possess an evil nature and an unnatural high intelligence which makes some of them able to speak goblinoid, common or orcish.

Gougesteed
A very rare magical beats with a figure of horse, two large horns and an evil nature. King Krogor VI is rumoured to ride such a beast into battle.